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SCREEN TIME Bernstein, Melissa, “How We’re Endanger- ing Our Kids’ Imaginations”, TIME, time. com/4544654/how-were-endangering-our-kids- imaginations/ d o Ki s, I G 855 Moro Drive Gilroy • gokids.org gmhtoday.com Fa Article Brought To You By: FALL/HOLIDAY 2019 Maker, H. Azmaira, “Screen Time: The Impact on Kids and Parenting”, Psychology Today, psychologytoday.com/us/blog/helping-kids- cope/201808/screen-time-the-impact-kids-and- parenting GILROY • MORGAN HILL • SAN MARTIN Sources: 84 media. Children should only have about one to two hours of screen time a day. To help foster your children’s imagination, fi nd the things in your schedule that aren’t essential and block off some downtime. Be their “imagina- tion coach” by suggesting creative activi- ties, such as a cooking contest based on their favorite cooking show. You can build on the activity to keep things interesting, like turning a game of ping pong into a family tournament or story time can turn into a theatrical recreation where they act out their favorite scenes. You could also just rattle off ideas until something sparks their interest, and if all else fails, do the activity with them until the magic begins and they start to make it their own. As important as it is to limit screen time, it’s equally important to explain to your kids why. There are billions of screens out there and you can’t always be around to make sure they use them responsibly. Be clear about your feel- ings on screen use and discuss the pros and cons with them. If you emphasize that screen-free time is an important family value, your kids are more likely to regulate their behavior to fall in line with these values. And, of course, set the example by limiting your own screen use. You might realize how much screens are affecting you too. I f your kids spend long stretches of time staring at their phones, tablets, computers, or game consoles, you may be worried about what that’s doing to their brains. For years, scientists have been studying the effects of screen time on developing brains, and their fi ndings prove that you have a right to worry. As innocuous and helpful as they might seem, screens, smartphones in particular, have the same effect on our brains as drugs. When you receive a text or a notifi cation or use an app, it triggers the release of dopamine, the “feel good” chemical, in the brain. In fact, gaming releases so much dopa- mine that it looks the same as cocaine use on a brain scan. Just like with drugs, the more these dopamine recep- tors are overused, the less sensitive they become. They start to require more and more stimulation in order to achieve the same amount of pleasure, which means longer periods of screen time. Excessive screen use can overtax anyone’s dopamine receptors, regardless of age, but this is especially worrying for children. In addition to making you feel good, dopamine is also responsible for focus and motivation. Even small changes to dopamine sensitivity can severely impact how your child feels and functions. Kids who get too much screen time start to develop symptoms similar to ADHD, where they struggle to complete tasks without getting distracted. As their attention suffers, so does the ability to process their envi- ronment. Little demands feel like big ones, resulting in bouts of moodiness, irritability, apathy, or lethargy. In order to form strong neural networks in the brain, children need stimulus from the outside and from real life interactions with people. Too much screen use at young ages can cause the brain to develop shortcuts that serve as a weak foundation for their mental development. Studies show that exces- sive screen use can cause shrinkage of multiple areas of the brain responsible for things like impulse control, planning, memory, empathy, and communication within the brain. Another important and somewhat overlooked impact of excessive screen use is the loss of creativity and imagina- tion. Many of our best ideas or lifelong passions arise from boredom. When our brains have the opportunity to wander, they fi re a group of overlapping net- works known as “default mode”, where it relives recent experiences, connects emotionally relevant information, and constructs narratives that make sense out of life. That’s why we usually have big insights while we’re in the shower or in the bathroom. When kids have time to be bored it encourages them to be inventive and explore. They seek out other kids and start making up games and forming friendships, giving them the real life interactions they need. With easy access to screens, however, kids in- stinctively look to their phones or other devices whenever there’s a dull moment. This reshapes their brains to look for external stimuli instead of having deeper considerations about what to do or about life. The more kids rely on screens to occupy their downtime, the more their brains become like an atrophied muscle, compromising the ability for deep or imaginative thinking. Now that we’ve opened Pandora’s box of technology, there’s no going back. Technology is so interwoven into our school and work lives that it would be impractical to restrict screens altogether. Instead, it helps to recognize the power screens have and use them responsibly. Set up electronic-free zones, such as dur- ing meal times, bed time, and school. Try to differentiate between screen time used for creative use, such as learning a new program for school, and consumptive use like non-educational games and social e m il y S